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- }ARCHON
- Ariolasoft 1985
-
- CONTROLS : Keyboard, Kempston, Sinclair
- AIM : ARCHON is an abstract strategy game superficially
- similar to chess; the aim is simply to win.
-
- GAMEPLAY : As with chess you have two opposing forces facing
- each other, but unlike chess the forces are not matched. Each
- of the two armies have different pieces, each having
- individual strengths and weaknesses. Before the game begins
- you must decide which side to contol - you can play against
- the computer or another human player. Although each side has
- different pieces, in overall terms the armies are about equal.
- Some pieces are able to move ahead only two or three squares
- while others may be able to pass over other pieces or even,
- with the aid of a spell, teleport to any location on the board.
-
- To move, you simply place the cursor square over a piece,
- press fire, then move the square to the position you desire.
- If the move is over a distance greater than is allowed, or is
- illegal for some reason, perhaps because it is blocked by
- other pieces or has been imprisoned by the enemy, then the
- computer will tell you. When playing against the computer it
- moves its pieces in exactly the same way, so it's very easy to
- follow its moves.
-
- The object of the game is to take and hold the five power
- points, but to do that you must destroy the enemy forces and
- that takes a lot of good planning. Apart from having to know
- the strengths and weaknesses of each of the pieces and
- remembering how best to use them, it's good to take advantage
- of situations unique to this game. For example, perhaps you
- have just lost a major piece and in doing so have severely
- wounded an opposing piece, are you in a position to send in a
- minor piece and finish the job before the enemy has time to
- heal his wounds? When you are ready to attack all that is
- required is to move the piece over to the occupied square, and
- the computer will ask if you want to challenge the occupant.
- If you answer yes, the main display will change to the battle
- screen.
-
- This has a life strength indicator for each of the pieces in
- combat - the first-time player will notice that the life bar of
- his enemy's piece is three times greater than that of his
- own.At the start of a battle the two pieces are positioned on
- opposite sides. At various and constantly changing locations
- around the screen blocks are located, which can be used as
- defensive barriers.
- The two icons must fight to the death, with the winner gaining
- control of the disputed square.
-
- Depending on the nature of the piece, the mode of attack will
- vary - some are able to fire bolts to cause damage at a
- distance while others must fight at close quarters. This is
- where the strategy element comes in - try not to attack a much
- stronger opponent. While some pieces are able to move at great
- speed, they are only weak fighters, while some move very
- slowly but a direct hit from one could be fatal. Others may
- have both strength and speed but require long intervals
- between firing. The minor icons are not very strong, but they
- are more numerous and with luck and good play you may inflict
- a lethal blow.
-
- To make the strategy element even more complex, there are
- also "luminosity cycles" and "power points". If you decide to
- attack a piece on a power point, that piece will be much
- stronger than normal as well as being protected from magical
- attacks. The luminosity cycle dictates that while pieces on
- squares of their own colour are stronger (dark on black, for
- example), some of the squares will change in colour. The
- effects of the magic used by the magician pieces vary too;
- they can only be used once and their use weakens the piece.
- The revive spell allows you to resurrect a useful piece that
- has been killed, while the summon spell allows you to call a
- piece that did not previously exist. Other spells include
- teleport, heal, exchange and imprison. Since the use of a
- spell at the appropriate game can change the whole course of a
- battle, you must make sure that your magician is protected
- whilst trying to find ways to destroy your enemy's
- magician.
-
-
- KEYS :
-
- Up - Q
- Down - A
- Left - Z
- Right - X
- Fire - C
-
-